Part 493: Behind Enemy Lines - Turn 11
Behind Enemy Lines: Tactical Update 11Sheets of corrugated metal crumpled as Bad ploughed his Maelstrom through one of the thinly-walled hexagons. It was a risk, whatever machinery was inside could trip him in an instant but the walls werent reinforced and fortunately there didnt seem to be any multi-ton forklifts or cherry-pickers or crates of unspent ammunition in his way. The Maelstroms cloven, Marauder-like feet were well-suited to rough terrain. They spread the machines mass more evenly, aiding balance when the footing was less certain.
It wasnt always sufficient, the Marauder had an unusual center of gravity that could easily throw off an inexperienced pilot. The machines long, bird-like legs mounted near the rear. It had short thighs and long, slender calves that helped contribute to its high running speed but those same advantages also gave it a stiff and jarring gait. Bad thought it was intended to punish an unwary pilot, hed tried mitigating it with careful movements but had eventually been forced to ask the technicians for a little extra padding. Itd been humiliating at the time but as his BattleMech crashed through the walls with bone-crushing force he didnt regret it in the slightest.
Something in his peripheral vision caught his attention, but in the half-second itd taken him to try to get a good look he was clear through the other side of the building and right where he wanted: dead behind the enemys fast AC/20 carrier. A sudden jolt of realization hit him just as he swung his weapons in line with the Capellans broad back. Most of his shots went wide as he accidentally tugged at the controls as though his body wanted to swing back inside for confirmation.
Hellhound, the power source in that buildingthat `Mech has the Atrean Dragoons colors! Its a Grand Titan and its one of ours!
Damn, Lt. Coronado grunted. If youre right then we just stumbled onto some Cappie reverse-engineering project!
Movement Phase
War Dog (Player)
- Generating Ghost Targets on Penetrator (4 base + 2 ECM Tuning = 6): rolled 2, fails!
Maelstrom (Player)
- Enters Building Hex 0918 (4 base - 1 light building = 3): rolled 9, succeeds!
- Enters Building Hex 0918 (4 base - 1 light building = 3): rolled 4, succeeds!
- Generating Ghost Targets on Penetrator (4 base + 2 ECM Tuning = 6): rolled 6, succeeds! MOS: 0
Shooting Phase
War Dog (Player)
- Torso-twists to threaten hex 1516!
- Fires Gauss Rifle at Penetrator (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk + 2 minimum range = 11): rolled 7, miss!
- Fires Large Pulse Laser at Penetrator (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Penetrator (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 7, hit Left Leg (20/26 armor remaining)!
- Fires Medium Pulse Laser at Penetrator (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 6, miss!
- Gains 21 heat, sinks 20!
Nightstar (Player)
- Fires Gauss Rifle at Yu Huangs Right Torso (4 base + 2 range + 1 movement - 4 enemy movement + 1 dusk + 1 target prone = 5): rolled 8, rolls 7 to confirm, hits Right Torso (0/28 armor, 17/19 structure remaining)! Crit!
- Fires Gauss Rifle at Yu Huangs Right Torso (4 base + 2 range + 1 movement - 4 enemy movement + 1 dusk + 1 target prone = 5): rolled 7, rolls 6 to confirm, hits Right torso (2/19 structure remaining)! Crit!
- Fires ER PPC at Yu Huangs Right Torso (4 base + 2 range + 1 movement - 4 enemy movement + 1 dusk + 1 target prone = 5): rolled 7, rolls 12 to confirm, hits Left Leg (22/37 armor remaining)!
- Gains 17 heat, sinks 28!
Maelstrom (Player)
- Fires ER PPC at Thunder (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 3, miss!
- Fires ER Large Laser at Thunder (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 4, miss!
- Fires Medium Laser at Thunder (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 10, hit Rear Center Torso (4/9 armor remaining)!
- Fires Small Laser at Thunder (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 8, miss!
- Fires Small Laser at Thunder (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 8, miss!
- Fires Small Laser at Thunder (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk = 9): rolled 9, hit Rear Center Torso (1/9 armor remaining)!
- Gains 35 heat, sinks 34!
Cerberus (Player)
- Fires Gauss Rifle at Sha Yu (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk + 1 minimum range = 10): rolled 7, miss!
- Fires Gauss Rifle at Sha Yu (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk + 1 minimum range = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Sha Yu (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Sha Yu (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Sha Yu (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 8, hit Rear Right Torso (0/5 armor, 9/10 structure remaining)! Crit!
- Fires Medium Pulse Laser at Sha Yu (4 base + 0 range + 2 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 4, miss!
- Gains 18 heat, sinks 30!
Sha-yu
- Fires ER Large Laser at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 9, hit Left Torso (24/32 armor remaining)!
- Fires ER Large Laser at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 8, miss!
- Gains 26 heat, sinks 26!
Yu Huang
- Unconscious
- Gains 0 heat, sinks 26!
Penetrator
- Must pass a piloting test to resist Ghost Targets (4 base + 0 MOS = 4): rolled 6, succeeds!
- Fires ER Large Laser at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 8, miss!
- Fires ER Large Laser at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 12, hit Center Torso (42/50 armor remaining)!
- Gains 26 heat, sinks 24!
Thunder
- Fires Medium Pulse Laser at Building Hex 0516 (4 base + 2 range + 2 movement - 4 enemy movement + 1 dusk - 2 pulse laser = 3): rolled 9, hit (9/15 CF remaining)!
- Fires Medium Pulse Laser at Building Hex 0516 (4 base + 2 range + 2 movement - 4 enemy movement + 1 dusk - 2 pulse laser = 3): rolled 4, hit (3/15 CF remaining)!
- Fires Medium Pulse Laser at Building Hex 0516 (4 base + 2 range + 2 movement - 4 enemy movement + 1 dusk - 2 pulse laser = 3): rolled 6, hit (0/15 CF remaining)! Hex collapses!
- Fires Autocannon/20 at Cerberus (4 base + 2 range + 2 movement + 2 enemy movement + 1 dusk + 1 secondary target = 12): rolled 2, miss!
- Gains 21 heat, sinks 22!
Jinggau
- Fires Gauss Rifle at Nightstar (4 base+ 0 range + 2 movement + 0 enemy movement + 1 dusk = 7): rolled 5, miss!
- Fires ER Medium Laser at Nightstar (4 base+ 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 2, miss!
- Fires ER Medium Laser at Nightstar (4 base+ 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 8, miss!
- Fires ER Medium Laser at Nightstar (4 base+ 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 9, hit Right Arm (22/32 armor remaining)!
- Fires ER Medium Laser at Nightstar (4 base+ 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 8, miss!
- Gains 26 heat, sinks 26!
End Phase
Yu Huang
- Critical chance in Right Torso! No critical hit sustained!
- Critical chance in Right Torso! No critical hit sustained!
Sha Yu
- Critical chance in Right Torso! 1 critical hit sustained!
- - Stealth Armor hit! Stealth Armor disabled!
Nightstar
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!
Physical Combat Phase:
War Dog (Player)
- Kicks Yu Huang (4 base + 2 movement - 4 enemy movement - 2 kick - 2 adjacent prone target = -2): automatically hit Right Torso (0/19 structure remaining)! Arm blown off! Engine hit! Engine hit! Engine hit! `Mech destroyed!
- - Damage transfers to Center Torso (6/43 armor remaining)!
Maelstrom
- Kicks Thunder (4 base + 2 movement + 2 enemy movement - 2 kick = 6): rolled 3, miss!
End Phase:
Maelstrom (Player)
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 8, succeeds!
Next Turns Movement Phase
Thunder
- Enters Hanger Hex 0517!
- Exits Hanger Hex 0517!
- Enters Building Hex 0416 (4 base - 1 light building = 3): rolled 7, succeeds!
Player Status:
Opposing Force Status:
Neutral Status
Mission Objective:
- Protect Carlos Marik (0/1)
Secondary Objectives:
- Damage but dont destroy the Civillian `Mechbay in hex 0517 (1/1)
- Destroy the Capellan Checkpoint in hex 1418 (1/1)
- - Make it look like an accident (1/1)
- Avoid Antagonizing ComStar (0/1)
Vengeance Counter: 4
Message Counter: 2
Special Rules:
Dusk This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall.
Escort Mission This mission has a mobile objective that must be defended.
Orders Due: Midnight Saturday 8/8/2015!